![]() ![]() You will see an optical illusion of a block kind of like in level 2 Optical. Jump over it and keep following the path to the orange room. You will see a white room with a large frame that has a crack in the middle. Keep following that path while everything keeps getting inverted. It will open another door on the right where the exit sign will land. In the red room, you will open a door while the perspective is still inverted. Just keep following the linear path while everything gets inverted. Things might get a little trippy from here. ![]() ![]() You will find a door leading to a long hallway and keep following the path. Enlarge it so that you can fit and enter right through it. In the bedroom, there will be a painting you can interact with. You will get teleported back again to the bedroom and this time the hallway will be a dead-end. You will find an alarm clock on top of a chair and stop it. Do this until you get your screen inverted and head towards the hallway again. Do the same and keep entering the hallway and follow the path. Keep following the path towards the hallway and you will be teleported back and forth in the bedroom. You will teleport back to the bedroom with an alarm and turn it off to open the door. It will be a dead-end and you will have to wait until you get teleported back to the room. Keep following the right path until you see the elevator. All the paths at the start have multiple intersections but only one path is correct. Cubism also has this trait.You wake up again in a bedroom with an alarm and head straight for the hallway and follow the path. This level is also the only level where the player does not spawn near a bed.The other levels with this trait are Labyrinth, Whitespace, and Retrospect. This level is one of the few levels that does not end with an elevator.The only exception is the Constellation Room, as it is not present in this level.This is the only level where almost every types of collectible can only be found once.Walk through the hallway and fall into a bed. Keep walking and there will be a dark hallway that leads to an exit door to some “clouds”.Enlarge it to be big enough to knock down the walls. Peek through the holes in the surrounding walls and grab any grabbable item (either cheese or exit sign). However, the door is blocked off by a brick wall. In the next room, there will be a pressure plate and a door.Then, place it on top of the two pressure plates to activate both doors. Grab the sign on top of the door and enlarge it. Follow the exit sign and there will be a gigantic room with two pressure plates.Adjust the perspective carefully so that the box looks like it is exactly on top of the pressure plate. The pressure plate is on another room with a broken glass. Grab the box and go near the broken glass. Grab the box from the broken vent and shrink the box until it is tiny. Next, there is a room with broken glass and a box underneath a broken vent.Place the box on top of the tiny pressure plate and go inside the door. Look for a tiny hole on the wall near the door. In the next room, there will be a huge box.Grab the cheese and enlarge it until the cheese is the size of a ramp that could reach the doorway. There will be a table with a block of cheese and a sign showing how to rotate an item while grabbing it. In the next room, the doorway is very high up on the wall.Angle the perspective correctly so that the chess piece will be exactly on the pressure plate when dropped. Grab the chess piece from a small window on the left and go to the opposite window with it.Resize it using the forced perspective mechanic to use it as a stepping stone to get to the next doorway. Inside the next room, grab the box from the previous room.Grab and place the chess piece on the pressure plate and go through the door. Stand on top of the yellow pressure plate to open the door and there will be a box on a table. ![]() Using the items on the room, climb and go into the doorway and through the hallway. While looking at a stack of boxes, move the upper box to reveal a doorway.The patient will be greeted by the Standard Orientation Protocol who talks about I-LIDS (Interactive-Lucid Induction Dream State). Grab the chess piece and drop it while looking at the ground, the chess piece will decreases in size. Through the hallway, keep walking through the sets of doors until there is a giant rook. One of the walls will suddenly disappear and lead into a hallway.Look behind and there will be a Terms of Service paper on a table.However, on a controller, the signs will show joystick controls. On a computer, the signs will show a keyboard (WASD) and mouse controls. The signs will vary depending on the device where the game is played. Induction begins differently compared to every other levels as all the patient can see at first is a sign with the controls of the game on. The spawn location in Induction, showing controls used on a computer ![]()
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